Calls to a Hunt Group of which (2) members are both busy should get a message from Unity which tell the caller to wait until one of the hunt group members is free.
Instead of this callers get an alerting tone.
Callmanager version: 3.3
What I 'd like to know:
What configuration is needed to link a Hunt group to Unity.
How to configure both the callmanager and the Unity system to play a " queue" message?