Unity w/notes stopped working

Unanswered Question
Feb 12th, 2007

Hi,

Have a Unity 4.0(4) system with SR1, Es35, ES 58, and ES 94. TSP 8.0(2). Domino 6.5.

Last Friday, Unity stopped working and had to rebooted to clear issue. A stop/start from the system tray did not work (Unity stopped, but would not start back up again). This has happened 2-3 times in past few months.

This is the first error in the application event log at time problems started, then the other errors that happened after first one.

I found bug id CSCee00708 which is due to high system usage and not reproducible. Saids to reboot server to fix.

The error at 3:08:07 seems to match CSCed32773 but that is fixed in 4.0(3) per bug toolkit.

Event Type: Error

Event Source: CiscoUnity_ConvMsg

Event Category: Network

Event ID: 10015

Date: 2/9/2007

Time: 3:08:07 PM

User: N/A

Computer: UNITY1

Description:

IAvDohMessage::Submit returned [0x80004004] on line 683 of file e:\views\cs_ue4.0.3.159\un_Core2\ConversationEng\AvStateSvr\AvSMsgSend.cpp

Event Type: Error

Event Source: CiscoUnity_AvCs

Event Category: None

Event ID: 100

Date: 2/9/2007

Time: 3:08:54 PM

User: N/A

Computer: UNITY1

Description:

Exception occurred and handled. File: e:\views\cs_ue4.0.3.159\un_Conv1\AvConvSubscriber\AvConvSubMsgStackSvr\AvSPlayMessageStack.cpp at Line: 179 - Error: 80004005H Call stack:

0x5F0D700D AvConvSubMsgStackSvr.dll: <unknown symbol>

Event Type: Error

Event Source: CiscoUnity_AvCs

Event Category: None

Event ID: 100

Date: 2/9/2007

Time: 3:08:54 PM

User: N/A

Computer: UNITY1

Description:

Exception occurred and handled. File: H:\views\ESB1_view\un_Core1\NamedProps\AvNamedPropsSvr\AvNamedProps.cpp at Line: 326 - Error: 80004005H Call stack:

0x5DCE6FDD AvNamedPropsSvr.dll: <unknown symbol>

Any one seen this with Unity and Domino, would upgrading to 4.0(5) help with Notes stability at all? It seems that Unity recovers more with Exchange going away and coming back, then when Unity is integrated with Notes/Domino and has issues with mail store. Seems a Unity server reboot is needed more when connectivity is lost or issue happens.

I have this problem too.
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