Unity Routing Loop, because of call transfer to a hunt group, how avoid?

Unanswered Question
Feb 22nd, 2007

I'm using Unity 4.2.1. During the call goes to the voicemail box of the subscriber, you can press 1 to transfer to the mobile number or press 2 to transfer to a pilot point/hunt group. So far so good. But if the subscriber is the first in the hunt group, the voicemailbox of this user answer call again. How can I prevent this? Because anybody must be the first in a huntgroup.

I have this problem too.
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