I remember being told by TAC that once a mailbox store reaches 100MB it could start acting abnormally, (bouncing messages, playing incorrect order, etc). Does anyone have any insight or know where I can find documentation regarding this?
Just to set everyone straight here, the reference is 100mb for a mailbox not a mailbox store. And 1000 messages. This was in Unity 4.0(3) was the last doc that I saw it in.
Section D explains that Unified Messaging subscribers should not have Inboxes that exceed
100 MB or 1,000 messages. This is a copy and paste from