Message Envelope Settings

Unanswered Question
Aug 14th, 2007

Is there any way to make it when you are listening to a message in Unity and press the key associated with the Message Properties or Envelope that it will continue to play the message after it spits out the info? When we do it it just asks us if we want to delete it replay it. It seems like it just sends us to the message footer and not really giving us the properties of the message.



I have this problem too.
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Tommer Catlin Tue, 08/14/2007 - 09:17

There are extended options, you just have to press them. For instance, you can press 9 and get the message properties.

Chris Bomba Tue, 08/14/2007 - 09:35

I am using a custom key mapping and I have 5 set to give me the message properties while listening to the message (Message Body). When you press the button for message properties it doesn't allow you to resume listening to the message. It only asks you to delete it or replay it. I want to be able to listen to one minute of a message, hit the properties and when it is done giving me the properties to continue where it left off in the message, not ask me to start over.

Tommer Catlin Tue, 08/14/2007 - 09:41

There are set options "during message playback" . I dont think you can change those around or have it "pause" get the message properties, then start back up where it left off.

You can however, have it play the message data and time and caller BEFORE the message plays or AFTER it is done playing.

Chris Bomba Tue, 08/14/2007 - 10:06

Right, I knew you could do that and I didn't think there were any setting that I could change that would make the envelope actions different but wanted to post just to make sure.

Thanks for clarifying.


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