We have set up a call transfer system using Call Handlers in Unity 4.05.
This all works fine however, I have just noticed that if transfered calls are not answered within 4mins, the ringing tone ( from the callers end ) disappears but the call still remains on the system..
and then after approx 6mins the call gets cut off altogether..
This is only effecting external calls as the phone call is effectively being answered by the Unity system before being transfered to another number.
Does anyone know if there are any timer values in CM ( ver 4.13 )which we can adjust to resolve this..
Thanks in advance.