Unity Networking

Unanswered Question
Mar 18th, 2008

I have a customer who would like to network and pool licenses between a Unity 4.2.1 and 5.0 server. I know that a portion of the database is replicated between Unitys when they are networked so I suspect that this cannot be done but wanted to confirm.

Also, I would guess even if it can be done, it would not be considered a "best practice." If anyone can confirm, let me know.

Thanks,

Casey

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Tommer Catlin Tue, 03/18/2008 - 12:10

Only subscribers are pooled, not ports. so you if license (1) unity with 16 ports, it stays with the Unity. If you had 100 subscribers on Unity A and 200 on Unity B and they were networked, you would have 300 between the two servers

hope this helps

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