Unity 5.0 Failover Ports still registered?

Unanswered Question
Apr 17th, 2008
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Anyone running Unity 5.0 and with Failover? I noticed this the other day. In CUCM, I see my voicemail ports all registered, even the Failover ports. When I failover to Unity failover server, my primary unity server voicemail ports go unregistered (which they should) But when I failover to the primary, the failover ports stay registered.


Is this new Unity 5.0? Because in Unity 4.x, this was not the case. Unity Failover voicemail ports would "unregister" when you saw the status of them.


Cheers!

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eschulz Thu, 04/17/2008 - 09:54
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No, I'm pretty sure this has always been the case. This is what allows for automatic failover. The secondary server needs to keep its ports registered so that CUCM can route calls to it immediately when the primary server is unavailable or unresponsive. Conversely, the primary MUST unregister when it is inactive so that CUCM will not attempt routing calls to this in active server. Remember, all the ports are in the same Hunt List, with the primary's Line Group listed first.


-Eric

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