Unity Call handler - call limitations?

Answered Question
May 12th, 2009
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I have a question with regards to Unity's Call Handler....


Is there a maximum to the number of calls at any one time that Unity can handle when accepting a call into a call Handler or is it a case that it depends on the number of ports configured/available to take a call, or does it handle a call on a per-call basis?




Correct Answer by Rob Huffman about 7 years 11 months ago

Hi Paul,


Like you nicely noted, the only limitation here would be based on the number of available Ports (set to answer calls) that are not "in use" for other functions.


Hope this helps!

Rob

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Correct Answer
Rob Huffman Tue, 05/12/2009 - 04:58
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Hi Paul,


Like you nicely noted, the only limitation here would be based on the number of available Ports (set to answer calls) that are not "in use" for other functions.


Hope this helps!

Rob

paul_savage Tue, 05/12/2009 - 05:08
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Rob,


Thanks....most helpful, it did help.....you've confirmed my thinking :-) sometimes you need a sanity check....could't find much documentation to support my assumption....


regards


Paul

Rob Huffman Tue, 05/12/2009 - 05:46
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Hey Paul,


I usually need a sanity check about once every 14 minutes ;-)


Cheers!

Rob

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