Digital networked Unity servers not replicating

Unanswered Question
Jul 15th, 2009

we have 3 digitally networked Unity 5.x servrs - 1 dialling domain, same AD etc.

server's 1 and 2 recently lost connectivity to its DC recently but this has now recovered.

Updates on server 1 and 2 are being replicated to servers 3 but servers 1 and 2 are not seeing changes made on any of the other servers, i.e changes on 2 are not replicated to 1 and changes to 1 are not replicated to 2. Changes to 3 are not being replicated to 1 and 3 ???

I have this problem too.
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Ginger Dillon Mon, 07/20/2009 - 07:21

Hi -

From each server, make sure you are not seeing any AvDSAD errors to the other DCS in the other domains in the application event log. I recommend running DCGC Reconnect Tool on each server and test/force replication to resynch. Also make sure each Unity server is pointing to the same server for its local DC & GC. If you are not seeing any errors, you could just restart the AvDSAD and AvDSGlobalCatalog service on each Unity server which will force a resynch. Note: I have seen instances in our environment whereby having the DCs out of synch in my digital network resulted in license pooling errors.

Regards,

Ginger

askq2forum Tue, 07/21/2009 - 00:10

Hi Ginger, thanks for the reply, very useful as always. yes there are AvDSAD errors and one of the servers has got a different GC to its DC (should be the same).

I have tried restarting those services and this did not fix the issue. I have a TAC open now , Cheers, Jag.

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