Unity 4.2(1) and CME 4.1(0) Error - CME ports reregister every 60 seconds

Unanswered Question
Apr 12th, 2010
User Badges:


I have an integration between Unity 4.2(1) and CME 4.1(0) which, until Friday last week was working fine.

I got a complaint that users couldn't get theri voicemail and have found that the ports on CME unregister and register every 60 seconds (see below)

Has anyone seen this before and knows a solution.

I've checked that the TSP v8.2(1) is supported for both and I've completely removed the config from CME and redone, but no change.

Any Ideas ?



Apr 12 14:31:09.703: %IPPHONE-6-UNREGISTER_ABNORMAL: ephone-90:CAS-VI1 IP: Socket:14 DeviceType:Phone has unregistered abnormally.
Apr 12 14:31:09.707: %IPPHONE-6-REGISTER_NEW: ephone-90:CAS-VI1 IP: Socket:7 DeviceType:App has registered.
Apr 12 14:31:29.931: %IPPHONE-6-UNREGISTER_ABNORMAL: ephone-91:CAS-VI2 IP: Socket:22 DeviceType:Phone has unregistered abnormally.
Apr 12 14:31:29.931: %IPPHONE-6-REGISTER_NEW: ephone-91:CAS-VI2 IP: Socket:14 DeviceType:App has registered.

  • 1
  • 2
  • 3
  • 4
  • 5
Overall Rating: 0 (0 ratings)
Tommer Catlin Tue, 04/13/2010 - 09:01
User Badges:
  • Green, 3000 points or more

sometimes Unity just needs a kick.   Reboot the server and see if this helps.  Also, are their any events in the Unity logs that signal warnings or errors?

Network issues between Unity and CME?  (switchport errors, etc)

CHRIS HABBERJAM Tue, 04/13/2010 - 09:09
User Badges:


I have already booted the server, had no choice as Unity shut down completely when I made a change in UTIM !

The only events I see are in the App log of EventViewer and they're merely telling me via a TSP error that a port has unregistered.

The Unity server has multiple integrations, ports : 24 to CM4, 6 to CM7 and 2 to CME. (32 ports in total)

Only the CME has any issues and it was working perfectly well for the last 3 months !

Any thoughts?


Tommer Catlin Tue, 04/13/2010 - 09:13
User Badges:
  • Green, 3000 points or more

If the CM4 and CM7 are working fine, then it is possible its just the CME having issues.

I have had some odd problems where I had to delete the ports from Unity, then rebuild the integration to a CM and that seem to fix the problem.

Since it sounds like a CME issue, has anything changed on it? New devices added? Rebooted recently, or?


This Discussion

Related Content