I'm experiencing an issue when creating new CallHandlers in Unity 3.1.4.
In the CallHandler page, I select the "+" to add a new handler. I type the name in the popup window. If I select an existing Call Handler as a basis for my new one, the process somehow deletes the greetings with the old handler and moves them to the new one. For example, I have Handler A with a standard and closed greetings already recorded. I create a new handler, Handler B, and I base it on Handler A. Handler B automatically gets the greetings from Handler A, and Handler A's greetings disappear.