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Report of failed messages in UnityMTA directory?

Unity 4.2 w/ Exchange 2003.

Lost connection to DC for a period, messages were queued in failed directory, once problem was resolved the messages were released appropriately.

However, now I'm being asked to find out what messages were queued and when they actually arrived.

Is there some way to gather a report of these failed messages that have already been delivered if I have a date and time range?

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