Not sure I understand your request here... there is only one directory handler in Unity 3.x and earlier so there can be only one exit destination for it when callers enter it... there isn't any way to make the exit destination of a handler (directory or otherwise) "flexible" such that it'll bounce the caller back to a different destination based on some critiera such as called number or the like.
there's no way to manually get multiple directory handlers created in 3.x either, all the "AD" references (Alpha Directory) are hard coded in 3.x and earlier so even if you got another one created manually it wouldn't do you any good.
I'm afraid if you want a single Unity server to offer directory lookup services to multiple tenants there's no way you'll be able to get the exit destination to bounce the callers back to their original tenant handlers. 4.0(1) is the first version of Unity that will have anything approaching basic tenant services capabilities.
There are three exit conditions defined for an interview handler under the covers but I don't think the conversation uses them all - I don't have a 3.x system here to test against, just my 4.0 boxes at the moment. There's a "zero exit" (user presses 0 to get out), an "exit" (user presses * to back out) and a "no input exit" (user does nothing, backs out automatically). You can see these in DOHPropText (or SQL for that matter if you go looking) and you could technically edit them but the SA doesn't expose this and they'll revert back should you change anything else in the SA - I'd have to test that to be sure, however.
It might be possibly to manually configure the exit destination - I believe the conversation in 3.x just uses the plain "exit" destination for everyting (the zero, timeout and * methods of exiting) but again I'd have to test that to be sure. You could set the exit destination to a call handler you define that then manually prompts the caller for which operator they want. A little crude but better than nothing I suppose.
If you want to give it a try, ping me directly at firstname.lastname@example.org and I'll give you instructions on how to manually do this in DOHPropTest (you'll need the password of the day) and you can try it out if you want.
To get to a greeting directly without ringing the phone you can either dial into the Unity auto attendant and press the user's extension followed immediately by "#2" to over ride the transfer attempt or you can use some new Call Manager functionality to do it directly. You can check out the V notes on CSCdy01628 to find out more about how this can work.
The short answer is that you don't.... That isn't entirely true while at
the same time it kind of is, but for the most part you don't configure
the softkeys. You enable or disable them via TCL. Here is the long
answer. Be sure to read the whole thing or e...
Topology: IP Phone > Switches > Microsoft NPS setup to forward 802.1x
proxy to > ISE 2.1 patch 3 Authentication: EAP-TLS using Cisco MIC SANs
Phone Models 802.1X support? 802.1x flavor Addtl Comment EAP-MD5 EAP-TLS
Cisco 3905 Y Y N Cisco 6911 Y Y N Cisco ...
This document describe how DST changes and how time changes are
implemented in DST. Daylight Saving Time (DST) is the practice of
setting the clocks forward 1 hour from standard time during the summer
months, and back again in the fall, in order to make b...