02-11-2002 10:49 AM - edited 03-12-2019 02:23 PM
Date: 2-09-02<br>Time 8:10 PM<br>User: N/A<br>Computer: (Exchange)<br>Event ID: 1007<br>Source: AvPerfMonitorMssgs_MC<br>Type: Error<br>Category: Error<br><br>Description:<br><br>Thread [0x1FE]: Loop Failure [0x80040200] in averager with hash string [S00000001]<br><br>
02-11-2002 11:13 AM
These can be ignored (the error message has been removed entirely from later 3.x builds). This is a process that was supposed to determine how "busy" a Unity server was and assign it a value from 1 to 100. This value was then going to be used to determine the priority of reports, if another TTS session could spin up etc...
It was a good idea but never really worked out. The process still spins as part of the guy that logs stuff for the windows perf monitor store (which is mostly relegated to debug builds in the lab). Every once in a while it decides it's not happy with a value it calculates and kicks this message out.
It doesn't affect anything and isn't anything to worry about.
Jeff Lindborg
Unity Product Architect/Answer Monkey
Cisco Systems
lindborg@cisco.com
http://www.AnswerMonkey.net (new page for Unity support tools and scripts)
02-11-2002 11:31 AM
Thanks Answer Monkey!
JDM
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