Unity has been implemented as part of an existing Exchange (5.5) environment. The users' mailboxes continue to "live" on the "original" Exchange server. If the "original" Exchange server crashes or is otherwise unavailable, will the Unity Exchange server store new voice messages until the "original" server comes back on line and then forward them appropriately?<br><br>
Yes. Actually, Exchange does all the heavy lifting for us here... We hand the message to be delivered off to our Exchange server on the local box and it takes care of trying to deliver it to the appropriate home store. If the network is down or the server is unavailable or whatever, the MTA will continue to try to deliver that message every 10 minutes for 24 hours (this is configurable in Exchange). If it fails after 24 hours it's returned to the sender as an NDR... in the case of an outside caller the message will end up getting send to the "UnaddressedMessages" public distribution list we create as part of Unity setup.
SIP traces provide key information in troubleshooting SIP Trunks, SIP
endpoints and other SIP related issues. Even though these traces are in
clear text, these texts can be gibberish unless you understand fully
what they mean. This document attempts to br...
Please find the attached HTML document, download and open it on your PC.
This provides an easy to use form where you simply answer a few
questions and it will render the proper jabber-config.xml file for you
to copy/paste. There is built in logic to verif...
CUCM Database Replication is an area in which Cisco customers and
partners have asked for more in-depth training in being able to properly
assess a replication problem and potentially resolve an issue without
involving TAC. This document discusses the bas...