Re: For a particular user Unity plays saved messages after new
I am running Unity 3.1(5) and that is the conversation by design (whether it be standard or Optional greeting 1). Unity plays all new voicemail, then new email, then new fax messages, followed by Saved Messages (all messages in the user's inbox). Although I have not tested Unity 4.x's Flexstack feature yet, I understand the administrator can customize this further so that Saved Messages are played before New (if desired) as well as give the customer the option of determining how they want messages played. Here is that link http://www.cisco.com/en/US/customer/products/sw/voicesw/ps2237/prod_release_note09186a0080117edc.html#1984268.
The short answer is that you don't.... That isn't entirely true while at
the same time it kind of is, but for the most part you don't configure
the softkeys. You enable or disable them via TCL. Here is the long
answer. Be sure to read the whole thing or e...
Topology: IP Phone > Switches > Microsoft NPS setup to forward 802.1x
proxy to > ISE 2.1 patch 3 Authentication: EAP-TLS using Cisco MIC SANs
Phone Models 802.1X support? 802.1x flavor Addtl Comment EAP-MD5 EAP-TLS
Cisco 3905 Y Y N Cisco 6911 Y Y N Cisco ...
This document describe how DST changes and how time changes are
implemented in DST. Daylight Saving Time (DST) is the practice of
setting the clocks forward 1 hour from standard time during the summer
months, and back again in the fall, in order to make b...