Hi,<br><br>How does MWI work between Unity 3.x and CallManager 3.x? Does the Unity always try to use the last port to dial out MWI? And, how does it let the CallManager know which is the calling number (the phone to light the MWI light)? Is this information logged anywhere on the Unity or CallManager?<br><br>Thanks,<br>-Monty-<br><br>
The way MWI works between Unity and CallManager is pretty much the same regardless of version. There's logic in Unity to use the last MWI enabled port first and then roll back if necessary.
There's a function of skinny that lets a device go off-hook with the calling party ID of another device. So if my phone extension is 1000, the MWI enabled Unity port can go off-hook "as 1000" and dial the MWI on/off DN.
Are you getting this error “Installer User Interface Mode Not Supported. The installer cannot run in this UI mode. To specify the interface mode, use the -i command-line option, followed by the UI mode identifier. The value UI mode identifiers...
The below trick might come handy when you have to add a new node to a cluster but you don't have or is unsure of the security password for the publisher. This procedure has been around for ages.
1) Login into the CLI of the Publisher.