hi,<br>how does unity process only audio broadcast to approx 200 users. Will users experience delay in receiving voice mail?<br><br>Does it copy one by one or there will a pointer to it.<br><br>Regards<br><br>
Unity uses Exchange to deliver the message to distribution lists and Exchange uses a single source messaging scheme (i.e. a message will only be sent to a server once and a reference to that message is added to the inbox for each user.
Here's an earlier post that goes into some detail about how this process works:
If you're using Unity, you're using Exchange. Even if you're running in a voice mail only, we use Exchange as our back end message store for now (native Domino support is comming in 3.2 next year). As such we rely on Exchange to deliver messages to subscribers in all cases and the single instance store mechanism described in that post I linked in my first reply applies in all cases, even VM only configs.
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