Is there a practical or theoretical limit in the maximum number of Unity servers that can be networked together? I'm looking through a design calling for 140+ Unity VM servers.. ouch, not the best way to do things.<br><br>
There's no hard limit here but you have to take into account some rather large synch lag times in a situation where you have a 140 servers strung out on a network. How big is this site and why do they need so many servers?
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