That's actaully what I meant by "inside Unity", so I think we are talking about the same thing. At any rate, you should be able to do this. Create the pilot point and set it up. In Unity, create a call handler that will transfer to the pilot point. The DN of the call handler doesn't necessarily have to match the DN of the pilot point, just as long as the transfer-to destination of the call handler is the DN of the pilot point. Make sure that this call handler is using the correct transfer rule -- by default the "alternate" rule is enabled and does not transfer. You can either change the alternate rule to transfer or disable it.
From a subscriber's settings in Unity, go to the caller ipnut options. Make sure that it's set to allow caller input. For the "0" option, set it to attempt transfer to the call handler (that transfers to the pilot point) that was previosuly created.
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