Unity 3.1.5, Can we globally disable unified messaging?
We are doing a new installation of Unity with Call Manager. The customer purchased Unified messaging, but want to implement features in phases. In the first phase they want the following 1) they do NOT want voicemail appearing in their inbox and 2) they do not want to be told they have "x" number of saved messages when they dial in to retrieve voicemail, and have the text to speech function start reading back emails.
Are there global settings that will allow us to stop voicemail from going into their outlook inbox, and can we disable the text to speech function.
Re: Unity 3.1.5, Can we globally disable unified messaging?
Unity doesn't "synch" voice mails into mailboxes such that you can just turn it off here - we actually use Exchange or Domino as our native message store - as such messages are dumped right into the user's mailboxes.
The only way to do what you want here is to create additional voice mail only mailboxes in Exchange that are hidden from the address book for each user you want to have VM only on - when they're ready to migrate to UM you can use the Micgrate Subscriber Data tool to do this (it moves all the subscribers settings and messages to another email box - in this case the one they're using for their corporate email). You can get the latest version (along with a training video) of this tool here:
Are you getting this error “Installer User Interface Mode Not Supported. The installer cannot run in this UI mode. To specify the interface mode, use the -i command-line option, followed by the UI mode identifier. The value UI mode identifiers...
The below trick might come handy when you have to add a new node to a cluster but you don't have or is unsure of the security password for the publisher. This procedure has been around for ages.
1) Login into the CLI of the Publisher.