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Unity 3.1 Saved Messages

Currently unity plays saved messages as newest first... Is there a setting either globally or per user that will allow the playing of saved messages to play oldest first?

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Cisco Employee

Re: Unity 3.1 Saved Messages

In Unity 4.0(1) and later you can do this through the FlexStack feature - you can dictate the order of message types and the FIFO/LIFO order of messages presented in those stacks for both read and unread messages. This can be set on a per user basis if you like.

For versions of Unity prior to 4.0(1) this order is hard coded.

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Cisco Employee

Re: Unity 3.1 Saved Messages

In Unity 4.0(1) and later you can do this through the FlexStack feature - you can dictate the order of message types and the FIFO/LIFO order of messages presented in those stacks for both read and unread messages. This can be set on a per user basis if you like.

For versions of Unity prior to 4.0(1) this order is hard coded.

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