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Unity 4.2 Failover Licensing

Can someone tell me if Unity 4.2 changes how failover is licensed?? For example do I need to get the same amount of licenses for my failover server now as my primary, or is it the same as 4.0x where it copies the license from the primary when you enable it and you just need to FO license?

Thanks,

Alan

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Re: Unity 4.2 Failover Licensing

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