11-05-2002 07:33 AM - edited 03-12-2019 09:25 PM
For some strange reason our Primary Unity Server fail over to our Secondary Server. We are running 3.1.5
I know this is little inofrmation, but I can see nothing out of the ordinary.
Does any bugs exist with failover?
Thanks,
Steve
11-05-2002 08:51 AM
The same thing happened to us last week. We thought it may have been due to changes we were making in Unity, like importing Exchange users, running bulkedit, and the like. I thought it was the primary was busy with processing??
It was annoying to say the least so I disabled failover (in advanced settings I believe) and things settled out.
However, the servers had to be rebooted because of network change, and both servers can back up inactive. So maybe you don't want to do that.
What version service packs are you running on the SQL database?
Thanks.
Peter
11-05-2002 08:58 AM
The most common cause of this is a call coming into the failover server which automatic takes the primary offline. What type of switch is this integrated with?
Keith
11-05-2002 01:26 PM
did you configure the voiceports the same on both Unity Servers?
If so, check this url http://www.cisco.com/univercd/cc/td/doc/product/voice/c_unity/unity31/integuid/callma31/cm31_313/itcicmip.htm
Peter
11-06-2002 05:54 AM
The ports on the primary server are failing, then fail over is activated. Strangely, this occurred after upgrading the ports and installing a second Unity server with fail over.
A couple of bug reports exist.. We are runnning 3.1.3
11-06-2002 07:26 AM
I significant amount of critical defects in regards to failover were corrected in 3.1(4). Enough were corrected to make the blanket statement that anyone running failover should be at 3.1(4) or later.
I would upgrade to 3.1(5) it if were I.
Keith
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