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Unity - Serial - Inband - Same Time

Guys.<br>On repartee, even if the normal was serial integration, the system would still respond to inband integration.<br>Can unity do this ??<br>Basically we are looking at having incoming inband integration on an Alcatel, but when it comes to mw lamp, we want it to go out on serial.<br><br>Any Ideas<br>- C<br><br>

3 REPLIES
Anonymous
N/A

Re: Unity - Serial - Inband - Same Time

Unity is oh-so-much more clever than Repartee in this regard…

You can define several different lamp methods, both analog and serial (and even digital) for a single installation. I believe you can do up to around 8, but you’d think 2 or 3 would be more than sufficient… This is actually not uncommon, especially in installations where you have “spans” to remote extensions. The local extensions need serial lamps but the remote guys need good old DTMF.

You simply add additional [MWI AlternateX] sections to the switch file and indicate the method and which special character will precede the lamp code in the SA (i.e. "@" sign). For instance, in your case we assume the default lamp method is analog and you want to add a lamp code that uses the SMDI serial engine and uses a "@" in the subscriber's lamp code to identify them would have a section at the bottom that looked like this:

[MWI Default]
Active=Yes
Digit=@
MWIType=Analog
PortMemory=No
LampOn=#,63,X
LampOff=#,64,X
CodesChangeable=Yes
RetryCount=2
RetryInterval=5

[MWI Alternate1]
Active=Yes
MWIType=Serial
SerialConfiguration=SMDI
UpdateDisplay=No
CodesChangeable=No
RetryCount=0
RetryInterval=0

Lamp codes for users that needed serial lamps would look like “@X” or “@1189” or something… for folks using analog, they look just as they do now. The “@” character tells us that we need to use the alternate lamp method.

Since your inbound integration isn’t using serial, you have to make sure the serial connection information (baud rate, framing etc…) is right. You’ll find this at the bottom of the AVSMDI.AVD file (assuming that’s the one you’re using) in the “[configuration]” section. If you don’t get it right, lamps will fail.

This assumes that the lamp codes defined in the AVSMDI.AVD file are what you want… if not you’ll need to edit it to match the codes you want or choose another serial definition file (AVMCI, AVERIC etc…). For the right type of doughnuts, a Lindborg Labs staff member would be happy to help you out… I know this is a little hairy around the edges.


Jeff Lindborg
Unity Product Architect
Active Voice
jlindborg@activevoice.com
http://members.home.net/jlindborg

Anonymous
N/A

Re: Unity - Serial - Inband - Same Time

Ta for that
- C

Anonymous
N/A

Re: Unity - Serial - Inband - Same Time

The reason the PBX vendor wanted this particluar setup, is due to sms. Its a large site with many users who have mobiles. Cause Unity (at the moment) doesn't have sms, the pbx vendor was going to decode the serial packets in some sort of gizmo, and then have the lamps come on and ALSO send a sms packet to the local telephone exchange (mobile phone network) for a text message.

A long winded way to get around a problem.
But it was there idea.
If you know something simplier, please let me know.

- C

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