Unity 3.1(3)<br><br>Bulk Edit version 3.0 131<br><br>I have to make a bunch of changes to about 600 subscribers and decided to use the fantastic tool. When I try to do a bulk update on a particular COS it grabs a different COS at random. It never selects users from a COS that you define.<br><br>Am I doing something wrong here?<br><br><br><br>
I did notice a pattern for a while. Here is what I was doing.
1. Build a new COS. 2. Reassign users from one COS to the new COS above. 3. Build a Template. Put new COS in template. 4. Use Bulk Edit to Make Caller Input changes on new COS.
The pattern that I was seeing is that when I selected the latest COS within the Bulk Edit Tool, It would give me subscribers from the previous COS that I created.
Sooo... I was using that pattern for a while, Build COS run Bulk Update and edit Caller Input from the previous COS. And then when I built the next, and did an Edit... I would actually edit the previous COS. Sounds weird.. I thought so to....
This pattern just went away after about 6 or so. Now when I do bulk edit it will "at random" give me back any COS that I built.....
I stored the display name in the drop down list you can see and the alias in a hidden list box you can't see and I link them up by their position in the list.
The visible list was marked to be sorted and the hidden list was not so things would get jumbled. I changed both to not be sorted (i.e. the COS list will be the order it's pulled from the DOH). This cleared the problem up... I wasn't seeing it since all my display names and aliases happened to match so they were sorted into the same order.
Ping me at my corporate email and I'll send you the updated version. I'll also post it on AnswerMonkey tonight.
These are the paths to get to each CCX logs through CLI. They may be helpful if you are having issues accessing RTMT or downloading logs through it.
If you want to download them you have to prefix "file get " and you can add one of the options (re...