I have what I believe will be a simple question: In Unity I leave a message and then I want to cancel it. I press a key (usually #) to bring up the message options menu and then press '6' to cancel. Unity asks if I want to try another extension, please do so now. If there is no input, after 3 seconds it disconnects. What call handler can I alter in Unity to extend the length of time before a disconnect, or just simply disable it altogether? Thanks!
No at this point the message itself has not been sent. For instance, I record a message for a subscriber, and without disconnecting the call I press # to get into the options menu. This is where Unity states "To send message with normal priority, press 1. To mark urgent, press 2. To playback your message press 3," etc.
I'm not able to access my old voice mail messages all of a sudden. The recording says something like 'the message is currently not available'. This has never happened before in all the years I have been using this system. I have t...
If you have 2 ISR routers, one acting as Failover, do we need to have both the same number of SRST licenses on the 2 routers?
No. You will only need the SRST licenses on the primary router. Because this feature...
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