02-01-2010 08:21 AM - edited 03-19-2019 12:23 AM
Chasing my tail on this one.
I am trying to find out why you would need to use IMAP in Unity connections 7.1
What functionality does it provide?
I have read the design guide, but it has left me more confused than when I started. Does anyone have a simple explanation?
Solved! Go to Solution.
02-01-2010 09:00 AM
There is another method called "SmartHost" Where Unity basically forwards a copy of the voicemail to the designated smtp address. This however, does not control the MWI light on or off. It is simply a copy of the voicemail messages.
The options are:
Store and foward (store a new copy, forward a copy)
Foward only (does not retain a copy locally)
Store only. (no forward)
I think there is another option, but I cant recall on the top of my head.
Cheers!
02-01-2010 08:31 AM
Its an added function for CUC. You can use IMAP with Outlook (example) and download your voicemail messages to your inbox. (separate inbox). The voicemails are .wav files and you can listen to them on your computer. Once you download the message, read it (listen to it) it will turn the MWI light off. If you you mark it unread, it will turn the light back on.
make sense?
IMAP is optional
02-01-2010 08:52 AM
Excellent, many thanks for this. So if you want voicemail in your inbox this is the only way?
02-01-2010 09:00 AM
There is another method called "SmartHost" Where Unity basically forwards a copy of the voicemail to the designated smtp address. This however, does not control the MWI light on or off. It is simply a copy of the voicemail messages.
The options are:
Store and foward (store a new copy, forward a copy)
Foward only (does not retain a copy locally)
Store only. (no forward)
I think there is another option, but I cant recall on the top of my head.
Cheers!
02-02-2010 11:22 PM
Thanks for your input on this, has been a great help
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