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Cross Server login Overhead

Hi guys we have 5 digitally networked unity servers. We can only advertise 1 route point for subscribers to call to access Unity externally from PSTN. We have cross server logon enabled but I'm trying to avoid the same server being hit all the time for the initial call leg before its passed to the subscribers home server. Can we set up a line group that contains ports from all the Unity servers so as to lessen the overhead on 1 server? cheers..Jag

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