Re: Default Unity Standard Converstation based on which Standard
It's based on the Unity conversation. It's not based on anything external if that's what you're asking (i.e. it's not copying an existing competitive conversation).
The Unity conversation was designed loosly on ISO standards back around 1997 - it caried some residual assumptions from part of the old Repartee voice mail system and has, of course, mutated as the system introduced new features and capabilities.
Just a side note - Unity 4.0(5) and later offers the option of a customizable conversation (to a degree) for subscribers that lets you assign key maps to functions for top level subscriber menus, message playback and after message menu portions of the conversation. Since everyone things their favorite conversation is the "obvious world standard" that everyone should agree with, we went this route to try and make it possible for folks to work it into their existing user base with the minimum of pain.
The short answer is that you don't.... That isn't entirely true while at
the same time it kind of is, but for the most part you don't configure
the softkeys. You enable or disable them via TCL. Here is the long
answer. Be sure to read the whole thing or e...
Topology: IP Phone > Switches > Microsoft NPS setup to forward 802.1x
proxy to > ISE 2.1 patch 3 Authentication: EAP-TLS using Cisco MIC SANs
Phone Models 802.1X support? 802.1x flavor Addtl Comment EAP-MD5 EAP-TLS
Cisco 3905 Y Y N Cisco 6911 Y Y N Cisco ...
This document describe how DST changes and how time changes are
implemented in DST. Daylight Saving Time (DST) is the practice of
setting the clocks forward 1 hour from standard time during the summer
months, and back again in the fall, in order to make b...