Unity 4.21 - failover pair with exchange message store server as DC.
I applied the patches to the servers earlier this week...the following occurred after 2am Sunday:
Time on the message store server was ok
Time on the primary and failover was not changed.
When time was manually set on the servers, the Primary and Failover would go out of sync by 1 hour repeatedly.
I stopped the unity services on the Failover server, rebooted and waited for time sync with the DC. I then started failover mode and then did the same to the Primary. After few hours with no time problems I failed back to the Primary.
I had no issue with single server sites. I suspect this had to do with the SQL replication.
I did not change the check on the auto DST checkbox, it was on in all servers.
I would like to know what will occur in November: I anticipate I will have to manually change time on the Exchange box and reboot the Unity servers, and forget about automatic DST changes.
The short answer is that you don't.... That isn't entirely true while at
the same time it kind of is, but for the most part you don't configure
the softkeys. You enable or disable them via TCL. Here is the long
answer. Be sure to read the whole thing or e...
Topology: IP Phone > Switches > Microsoft NPS setup to forward 802.1x
proxy to > ISE 2.1 patch 3 Authentication: EAP-TLS using Cisco MIC SANs
Phone Models 802.1X support? 802.1x flavor Addtl Comment EAP-MD5 EAP-TLS
Cisco 3905 Y Y N Cisco 6911 Y Y N Cisco ...
This document describe how DST changes and how time changes are
implemented in DST. Daylight Saving Time (DST) is the practice of
setting the clocks forward 1 hour from standard time during the summer
months, and back again in the fall, in order to make b...