Is there any way to make it when you are listening to a message in Unity and press the key associated with the Message Properties or Envelope that it will continue to play the message after it spits out the info? When we do it it just asks us if we want to delete it replay it. It seems like it just sends us to the message footer and not really giving us the properties of the message.
I am using a custom key mapping and I have 5 set to give me the message properties while listening to the message (Message Body). When you press the button for message properties it doesn't allow you to resume listening to the message. It only asks you to delete it or replay it. I want to be able to listen to one minute of a message, hit the properties and when it is done giving me the properties to continue where it left off in the message, not ask me to start over.
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The short answer is that you don't.... That isn't entirely true while at
the same time it kind of is, but for the most part you don't configure
the softkeys. You enable or disable them via TCL. Here is the long
answer. Be sure to read the whole thing or e...
Topology: IP Phone > Switches > Microsoft NPS setup to forward 802.1x
proxy to > ISE 2.1 patch 3 Authentication: EAP-TLS using Cisco MIC SANs
Phone Models 802.1X support? 802.1x flavor Addtl Comment EAP-MD5 EAP-TLS
Cisco 3905 Y Y N Cisco 6911 Y Y N Cisco ...