I am also running 4.0(5). Just tested message notification to my cell for an urgent voice message (using Phone 2). I entered the digits 9xxxxxxx since it is a local call, but offnet and had Try to Detect Connection checked. I did not have any other digits or delays coded. My cellular provider is Verizon. Unity rang my cell and I heard the message asking me to sign in. I entered my 5-digit extension and pressed #. I was then prompted for password. What is interesting is that I also tested entering the wrong extension and Unity replied, "Invalid extension". I never reached the Opening Greeting as you did. But it appears to be working on our system with CallManager 4.1.
I'm somewhat confused by your problem report here - if we don't recognize a calling number or forwarding number the default is to go to the opening greeting call handler - not to sign in. Looking at your thread it sounds like you expect it to ask you to sign in? Or am I misreading this?
In your last post you note that you call from an extension Unity does not know - then in this case we _should_ play the opening greeting call handler's greeting - if this is not what's happening can you be a little more detailed about what _is_ happening and what you expect to be happening?
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