Can Unity be configured to accept voicemail messages only if the person leaving the message presses a phone button which would confirm that the message being left is complete. We don't want Unity to keep the message if someone hangs up or is disconnected. I know this is a strange request but I was wondering if it could be done.
There is not a solution for your problem but in unity 4.0(4), there is a bug that you can take advantage of. If the caller hangs up before listening to "You have reached the maximum length for a recording", then the message is not saved. So change the max recording from 300 seconds down to a lower number.
CSCeg67031 VM is not saved when max length exceeded is fixed in Unity 4.0(4) Sr1 + es64.
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