Unity 4.05 Call Handlers - Dial an <incorrect> Extension
We commonly use call handlers to give the user the option to dial an extension at any time. Problem comes if the caller dials an incorrect extension. Unity does let the caller know it does not recognize it as a valid entry but rather than giving us the the option to loop or repeat the current call handler, Unity sends caller to the Opening Greeting call handler. Would like the option to loop or go to different call handler if an invalid extension is entered. Any thoughts or ideas appreciated. Thanks, Tim
These are the paths to get to each CCX logs through CLI. They may be helpful if you are having issues accessing RTMT or downloading logs through it.
If you want to download them you have to prefix "file get " and you can add one of the options (re...