Re: Unity Connection 7: Call Loop Detection by Using Extension
Actually, it's not the call looping that I'm woried about, it's the voicemail notification loop that I'm trying to prevent.
So, I "accidentally" enter my extension as my message notification device and someone leaves me a message. It dials my extension, rings to voicemail, leaves another message (basically after the greeting, the prompts are recorded as your message). When that message is left, it rings my extension again, and it starts all over again.
In, Unity, by setting extensions on each port, Unity could tell that a forwarded call came from itself and stopped the process.
I'm thinking there's a bug somewhere where it doesn't allow you to enter extensions where it should.
SIP traces provide key information in troubleshooting SIP Trunks, SIP
endpoints and other SIP related issues. Even though these traces are in
clear text, these texts can be gibberish unless you understand fully
what they mean. This document attempts to br...
Please find the attached HTML document, download and open it on your PC.
This provides an easy to use form where you simply answer a few
questions and it will render the proper jabber-config.xml file for you
to copy/paste. There is built in logic to verif...
[toc:faq]CUCM Database Replication is an area in which Cisco customers
and partners have asked for more in-depth training in being able to
properly assess a replication problem and potentially resolve an issue
without involving TAC. This document discusse...