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Unity Connection Multi Tenant

I have Unity Connection set up in a Multi Tenant scenerio and it is doing a fairly good job. One downfall that I am experiencing is that when a bad extension is entered, you get stuck in a trap with nowhere to go since restrictions disallow tranferring between tenants and the default greetings are restricted as well. Is there anyway to tell a system call handler to play a newly created call handler when a bad extension is entered rather than the default?

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