Unity/Exchange2K Dedicated Partner Server Recommendations
In a Unified Messaging environment are there any guidelines on if/when Unity should have a dedicated partner server(one that does not home any user mailboxes)?
I have a situation where our Exchange Admins are reluctant to allow me to use any of our current production Exchange boxes as the partner server because they are concerned about the extra load on the Exchange server.
We are currently running Unity as VM only for some sites as a pilot, but are planning to migrate to Unified Messaging company wide.
Section titled "Determining the Partner Exchange Server". Selecting the partner Exchange server during your Unity install will install the unity_servername mailbox on that server. This mailbox is used for all voice messages from outside callers. The partner server should also be on the same subnet as Unity (less than 40 ms between the two) is the best practice.
Are you getting this error “Installer User Interface Mode Not Supported. The installer cannot run in this UI mode. To specify the interface mode, use the -i command-line option, followed by the UI mode identifier. The value UI mode identifiers...
The below trick might come handy when you have to add a new node to a cluster but you don't have or is unsure of the security password for the publisher. This procedure has been around for ages.
1) Login into the CLI of the Publisher.