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New Member

Unity in Failover mode does not play custom key conversation

Customer has Unity 4.2 VM only with failover.

The users have custom keymap conversation enabled on their mailboxes.

When failover occurs the mailboxes revert to standard conversation.

All other data seems to be replicated to the failover server database.

Is there a table for the custom key map that needs to be manually replicated?

Thanks,

Scott

1 REPLY
New Member

Re: Unity in Failover mode does not play custom key conversation

Problem is fixed.

The custom key maps are script files in \commserver\localize\scripts

They don't get replicated like the SQL Unity tables, so you have to run the Custom Keymap utility on both servers, or copy the script from the Primary to the Secondary.

Regards,

Scott

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