Is there something in particular you're looking for? The behavior here has changed somewhat between earlier and later versions of Unity - but in recent versions it's smart enough to know if you're looping on the same object (i.e. a call handler is looping around to itself) and it'll terminate the call if this happens 50 times. If the loop involves more than one object Unity is not going to detect it and it'll continue looping around (i.e. if you chain 2 or more handlers together in a circle). The only time this would be a problem is if for some reason a disconnect was missed (rare these days) and you'd end up "burning" a port.
Is there something in particular you're running into?
I have a main number that goes to unity.. This is designated as the main unity number. I have a problem when I transfer to a another number it sends me back to the main number..It is creating a loop and unity has the ability to detect the loop. What do I need to do?
Are you getting this error “Installer User Interface Mode Not Supported. The installer cannot run in this UI mode. To specify the interface mode, use the -i command-line option, followed by the UI mode identifier. The value UI mode identifiers...
The below trick might come handy when you have to add a new node to a cluster but you don't have or is unsure of the security password for the publisher. This procedure has been around for ages.
1) Login into the CLI of the Publisher.